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By humankind review
By humankind review






As the tribe grows, you’ll have the opportunity to set up an outpost or two that can perform basic resource collection and claim territory, though you’re unlikely to hold much land before you’ve achieved what’s necessary to advance to the Ancient Era. Your faction begins as a nomadic tribe trekking around the untouched world in search of food and other discoveries.

by humankind review

From Wanderer to Megalopolisĭo you remember the Neolithic Era in the other history-focused 4Xs? I don’t either but HUMANKIND changes that this time around. Permanent bonuses, era-restricted districts, and timeless military units make up each culture choice. My Egyptian-Roman-Teutonic-Venetian-French-American culture had its own soul by the end of the game and it is an experience that I will not forget for a long time. Although a part of me misses playing as Napoleon Bonaparte or Teddy Roosevelt, designing your own avatar and progressing down a path of your choosing is an absolutely brilliant take on the semi-historical 4X genre. These cultures offer benefits similar to those in something like Civilization, though with you unlocking them per era instead of per game you end up with half a dozen unique units, buildings, and passive bonuses along the way. There’s quite a variety available in each era and I always felt spoiled by choice. This ends up resulting in a beast of your own creation by the time you finish the playthrough, a Frankenstein’s monster of historical cultures.

by humankind review

Each era will have you selecting from a different set of cultures upon advancing to it. Whereas you experience a specific culture’s evolution from start to finish in other popular 4Xs, such as the Germans or Broken Lords, HUMANKIND has you follow a path of your own design. That said, HUMANKIND takes the classic formula and puts its own spin on it. Food supports population growth to provide new workers, industry is used to construct new buildings and districts as well as training units, money is used for maintenance, trade, and speeding along whatever project you may be working on, and science is what continues to move you along the tech tree to the future. Food, industry, money, and science are the four basic resources that are used to develop your nation and they are exploited from the terrain surrounding your cities and produced within them. Civilization had a massive impact on its design. Creating your own avatar is surprisingly detailed.

by humankind review

Those worries were quickly put to bed within the first hour that I was ruling over my realm. One that could result in a devastating failure even if the game was halfway decent. Taking on the king was a lofty goal though. It sounded like it had plenty of potential to be great thanks to the vision the development team had outlined, and I had already been quite impressed by their past works. I was both skeptical and optimistic when I first heard about HUMANKIND. Other 4Xs have certainly made an impact during that time, but none have attempted to step directly into the ring on Civilization’s own turf until now.

by humankind review

BY HUMANKIND REVIEW SERIES

Sure, I restarted every single time I started it up for some reason, but it never got old.Īs the years passed and each new version improved on the Civilization model, the series aged and matured alongside me. I played the original on a Super Nintendo when I was barely old enough to sit in a classroom and I was completely obsessed with it. The Civilization series has always been close to my heart. Does it hold its own or is it crushed by the genre’s reigning king?” Overview “HUMANKIND bursts onto the scene with the goal of directly competing with the 4X juggernaut Civilization in the realm of alternate history.






By humankind review