europeantrio.blogg.se

Green zone
Green zone










The white Chaos Emerald in Green Hills Zone is located in Act 2. When he unfurls, the player has a brief window of time to damage him before he attacks again. Sonic's porcine adversary will curl up into a ball and either roll or float from one side of the screen to the other. The boss of Green Hills Zone is Dohyo Master, a robotic pig with an inexplicable penchant for sumo posturing. After defeating the boss, the player can move past the boss area to destroy the Prison Egg and complete the Act. Navigating these Springs will lead to a steep downwards ramp and a few more Springs, which, when successfully navigated, will launch the player to Dohyo Master's boss arena.

#GREEN ZONE SERIES#

The third Act begins on a flat area, which quickly leads to a long series of Springs over spike pits.

green zone

Regardless, both paths will soon conjoin and lead to another series of Springs and a small cliff, which, when safely navigated, grants the player access to the Bonus Plate. This leads to a small path split, as the player can either take the higher path with an abundance of Rings on it, or the lower path with a small spike pit. The player can then reach a series of Springs which they have to navigate in order to avoid pits of spikes. By continuing from the pathway, the player will encounter a large downwards ramp which, should they get enough momentum when rolling down of, can launch them up on top of a loop where a 1-Up monitor lies. After crossing said pit, the player must reach a Spring which they can use to ascend to a pathway, although they can alternatively continue forwards and jump across a spike pit to collect a 1-Up monitor. The incline in question overlooks a much larger pit of spikes with a small platform slowly moving across it. The second Act begins at the foot of a steep incline, which has a small pit of spikes and a ramp at its top. Although navigating the Springs will lead the player to the Bonus Plate, the player can also take a small detour backwards after the final Spring to collect the aforenoted 1-Up monitor on the cliff. Continuing onward from there, the player will reach a cliff that is too tall to jump up of, with a 1-Up monitor at its top, forcing the player to travel down a pit to a series of breakable blocks and Springs. On the bottom path on the other hand, the player has to break through several breakable blocks to reach a Spring that will bounce them up to the top path, which is where the two paths merges with each other. Along the top path, the player will run across flat areas that are plentiful with Rings. Alternatively, the player can just run through both loops, and continue onward.Īfter the loops, the player will reach an area where they can either jump to the top of the top path, or go under to reach a lower path. Additionally, if the player manages to carry their momentum to the edge of the loop and jump, they can potentially land on top of another loop, and find another 1-Up monitor. Should the player gather enough momentum when rolling down said hill with the Spin Attack, it can launch them up to the top of a loop, where a 1-Up monitor lies. The first Act begins on a flat stretch of ground which descends into a a bumpy path, before ascending again, which leads up a large hill with a ramp at the bottom.

green zone

Breakable blocks are also featured, albeit only appearing in two small sections of Act 1. Ramps and loops are also abundant in this Zone. Green Hills Zone is noticeably more flat and straightforward than the preceding Zones, although it still features some vertical platforming, especially in its second and third Acts.

green zone

Robotnik's Master Robots, Dohyo Master, Sonic destroys the Prison Egg located in the Zone and runs off towards Gimmick Mountain Zone to continue his journey. Then, after a brief battle with one of Dr. Robotnik, Sonic passes through Green Hills Zone, and locates the Chaos Emerald hidden atop a tall pillar. On his quest to rescue Tails from the clutches of Dr. The main visual difference between the Zones comes from the trees, which seem more of the deciduous variety than the usual palm trees. It also contains a couple of flip-ramps that appeared in the Green Hill Zone of Sonic the Hedgehog (8-bit).

green zone

This Zone, like the original Green Hill Zone, is filled with rolling plains of green and loop-de-loops.










Green zone